Monday 8 November 2010

Pro Evolution Soccer 2011

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From the first moment you turn PES 2011 on, the all round product feels more polished than its predecessor. The majority of menu’s in the game are now image orientated, and scroll horizontally along the bottom third of the screen. Whilst last years circle theme’s were a nice idea, they didn’t really lend themselves to practical navigation, something which Konami have clearly focussed on this time. Overall, everything is presented with ease of use in mind, and text and graphics are easy to read and quite clear to follow. Edit mode is one area which has had very little change from a presentation point of view, and whilst a number of new features are included in the mode, expect the same vertical lists and similar inputs when creating anything within PES.

A major change within the presentation set up is the new look formation screens. For those who have played the demo, these screens will have become second nature, but for PES veterans, the drag and drop player selection feels more like a management sim than PES. Fortunately, it works very well, and now asking your winger to push further forward or have one CB sweep can be manipulated with real ease. This is complemented with a new look ‘management settings’ option, which dictates the way your team plays and sets up depending upon the time and score line within any given match. This is exceptionally helpful when playing against AI, but also for your own team, as you can justify why a certain player is holding a certain position, or making a run during any given period. Having come from a background of text based formation screens, the new look PES 2011 screen is highly welcomed and perhaps more importantly, very effective.

Wednesday 3 November 2010

God of War: Ghost of Sparta

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Kratos could possibly be the most angry game character ever created. We all know that accidentally killed his wife and son in service to the gods, but his often belligerent attitude made me think what else could have happened to him to do so full of rage. We get an idea of this in God of War: Ghost of Sparta, who does a wonderful job adding depth to the character of Kratos' while offering one of the most fun and beautiful game experiences on the PSP.

Located between God of War and God of War II, Ghost of Sparta collected right at the end of God of War, with Kratos sitting on his throne looking suitably grumpy recently claimed. After all, becoming a god does not eliminate the disturbing memories of his past, but now is being affected by a vision that we have never seen before - a bedridden elderly woman on a stone slab. Convinced that can actually change this view, Kratos takes to the Atlantis on a quest that eventually leads him back to his home in Sparta and in the realm of Thanatos, the god of death. 

MegaMind: The Blue Defender

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Megamind and has become our new Mega Hero, a sudden crime wave hits the city. The Union Doom and Doom its Goons have emerged which seeks to take over! Only Megamind and its arsenal of gadgets can stop them!

Ys: The Oath in Felghana

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I've been a fan of the series since I played the Turbografx version of Ys Book 1 and 2, but my exposure to the series is based primarily on what has been available in the U.S., so I'm warning Ys die-hard out there, I know about PC titles, Japanese etc, but this review is really focused on what I've played in the past. Ys: The Oath in Felghana (Felghana called for this review) is a retelling of what many of us knew how Ys III on the Turbografx, SNES and Genesis. What once was a game that many, including me, considered a terrible game, it has quickly become one of my favorites in the genre.

Z.H.P.: Unlosing Ranger vs. Darkdeath Evilman

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Z.H.P.: Unlosing Ranger vs. Darkdeath Evilman is a completely new IP developed by the same team that brought the Disgaea series. The game retains the same hardcore aspects of Disgaea SRPG, but with a deeper role of the character customization and randomly generated content further into the battles.

Whenever you look at a game, one of the things we try to do is put it in a category and compare it to other games that have come before. Usually, this is an easy task, but occasionally, a title that is that simply defies categorization. ZHP: Ranger vs Darkdeath Unlosing Evilman is one of those games.

Originally known as Zettai Hero Project, the name was changed to the longer version, presumably because it sounded cooler. From the same developers who brought us the Disgaea, you can expect anything less?

Shown in video form at the recent press event NIS America, ZHP: Ranger Unlosing vsDarkdeath Evilman is described by the editor as a highly customizable grindfest. As the game's story goes, the hero of heroes, the Ranger Unlosing, was en route to the final battle with his nemesis, General Devil Darkdeath Evilman when the unthinkable happened. Dood was hit by a car. As he lay there dying, super superhero blockbuster happened to the "weakest character in the story."